EXECUTIVE EDUCATION

UX Design Principles for AR & VR

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Course Dates
STARTS ON

January 20, 2021

Course Duration

DURATION

2 months, online
2-4 hours per week

Course Duration

Why Enroll for the Program?

From VR theaters and entertainment experiences to AR apps like IKEA’s Place, which allows you to virtually try out their products in your home, augmented reality and virtual reality are making their way into our everyday lives.

  • Launched in 2017, the IKEA Place app uses AR technology that lets customers see exactly how more than 2,000 furniture items would look (and fit) in their homes.
  • Netflix VR allows subscribers to watch their favorite shows and movies on their Oculus.
  • Google Daydream View VR rigs in “Living Room” mode or “Void” mode.
  • Developed by the New York Times, the NYT VR lets you experience world news (and not just read it).

Developed by New York University’s Tandon School of Engineering, this two-month program takes you beyond current interface design concepts and explores the new rules for how to apply these principles to AR & VR design—and puts you ahead of the XR curve.

Who Is This Program For?

The program is designed to provide UX Designers, UX architects, and product managers with an understanding of how to design UX for AR & VR technologies. Other professionals across industries who use or plan to use or implement AR & VR technologies will also benefit from the program.

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Program Highlights

Program Syllabus

Module 1:

What are HCI and XR?

Discuss the various ways humans and computers can and will interact and what that means for design

Module 2:

Building XR: Space and Senses

Describe best practices for applying sensory details to XR experiences

Module 3:

Building XR: Storyboarding the UX

Describe techniques and best practices for storyboarding XR experiences

Module 4:

Designing UX: Tools and Techniques

Discuss common tools, processes, and techniques for creating 3D assets

Module 5:

Applying UX: Interactions with XR

Understand the basics of applying interactions to XR experiences

Module 6:

The XR Industry: Present and Future

Identify opportunities and challenges in the field of XR design

Module 1:

What are HCI and XR?

Discuss the various ways humans and computers can and will interact and what that means for design

Module 4:

Designing UX: Tools and Techniques

Discuss common tools, processes, and techniques for creating 3D assets

Module 2:

Building XR: Space and Senses

Describe best practices for applying sensory details to XR experiences

Module 5:

Applying UX: Interactions with XR

Understand the basics of applying interactions to XR experiences

Module 3:

Building XR: Storyboarding the UX

Describe techniques and best practices for storyboarding XR experiences

Module 6:

The XR Industry: Present and Future

Identify opportunities and challenges in the field of XR design

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Real-World Examples

VR painting with Google Tilt Brush

Sculpting, modelling, and painting with Medium

Creating 3D models with Google Blocks

Experiencing the hit VR game Beat Saber in action

Illustration and animation with Quill

An AR retail app in development by a major brand

Note: All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.

This program includes 2 Live Webinars with a Program Leader

Faculty

Todd Bryant

Director of Technology, RLab, Visiting Industry Assistant Professor, NYU Tandon School of Engineering, Adjunct Professor and Faculty Researcher, NYU

In addition to his work in academia, Todd Bryant is also an award-winning screenwriter, director and producer of narrative video work. Todd earned a master’s degree in Interactive Telecommunications from NYU’s Tisch School, and... More info

Regine Gilbert

Visiting Industry Assistant Professor, NYU Tandon School of Engineering, Senior User Experience Designer, Gilbert Consulting Group, Inc., Instructor – User Experience Design, General Assembly

Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena... More info

Certificate

Certificate

Upon successful completion of the program, participants will be awarded a digital certificate of completion by New York University Tandon School of Engineering.

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Apply Now

Early registrations are encouraged. Seats fill up quickly!

Flexible payment options available. Click here to learn more.